![Homescapes](https://cdn2.cdnme.se/5447227/9-3/18_64e61dfc9606ee7f722fb462.png)
![homescapes homescapes](https://i.ytimg.com/vi/QwtHDWvXK8M/maxresdefault.jpg)
But the risk there is how much value are you losing? Could more regular content updates or a higher quality story make you way more money than it costs to make? And are your players going to move on to another game that updates more frequently?”
![homescapes homescapes](https://i.ytimg.com/vi/gM0x4jP_Xwc/maxresdefault.jpg)
“You can minimise this work by, for instance, doing less frequent story updates, or simpler stories with fewer art assets. Job-based stories like those found in Chrome Valley Customs and Project Makeover are more closely linked to progression. Risks include the heavy content pipeline required to maintain a good yarn – art, script, implementation, testing, localisation – all for each update. I’m willing to bet most of us have watched TV shows with more than five seasons, or waited years for the next book in a series to come out – on a smaller scale, that’s the kind of loyalty and anticipation you want between play sessions or between content updates.”ĭevelopers making game stories should be aware, however, that narrative comes with risks and rewards. “Story can help build up loyalty in the player base and keep your players waiting for the next update. Narrative can give games a longer retention tail, too. So you even see a lot of mobile game adverts even using story when the game doesn’t actually include one.” The light narratives seen in Lily’s Garden and Homescapes all share ‘fresh start’ characters and endless to-do lists. “Story as a player motivation is really easy to convey in adverts, since adverts are sort of just little stories. “If you can’t target specific users, you can at least make sure that your adverts are going to appeal to users you think will really enjoy your game, stick around and maybe spend a bit of money,” she said. MAG Interactive product lead Alice Bowman took to the stage at Develop 2023 this week to outline how mobile studios should think about adding narrative into their games to help with UA, retention, monetisation and player satisfaction.įirst off, it’s an extra edge a competitive product might not have, and could give your UA a boost, said Bowman.
![Homescapes](https://cdn2.cdnme.se/5447227/9-3/18_64e61dfc9606ee7f722fb462.png)